
I must've lost my sense of time again." Error said, putting down his half-done crocheted scarf for Nightmare. BUT LOOK! I found this book! Pleaaaasee read me a bed time story!" Nightmare said, waving a book around.

"What is it Nightmare? Have you mastered your portal skills? Last time you did that, you almost threw us in the lava of Hotlands in Underfell." Error said, not really minding what he said, still focused on his work. "Error! Error!" Nightmare came through the door, smiling widely like a child on christmas day. After booking a room at the Snowed Inn, the protagonist can still move around and interact with objects before being transitioned to their room.Error was in the antivoid crocheting as like usual.īut then came Nightmare, who was approximately about 8 years of age, just a few years after the apple incident in their AU. "Snowed Inn" was changed to "Snotel", which is a pun on "snow" and "hotel." In the Japanese translation, "Snowdin" was changed to "Snowful." Additionally, "Snowed Inn" is also a pun on both the town name and the phrase "snowed in." The town's name is a play on the phrase "snowed in." This area is also where the Wrong Number Song plays if the "fun" value is within the range 2 to 39 and if the call has never happened before. After the protagonist gets to Hotland, this is the place where the River Person picks up and drops them off in Snowdin Town. If the protagonist leaves this room through the north exit, they arrive in a small room that connects to the water. On the left side of this room, a few NPCs are playing "Monsters and Humans" in front of their house while their caretaker looks on. After Papyrus's death, the protagonist can continue to Waterfall. Once Papyrus is killed, he still believes that the protagonist can change and promises that they can do a little better. When the protagonist confronts Papyrus, he notes the protagonist's odd behavior and their hands covered in "dust." Due to this, Papyrus attempts to help the protagonist become a better person.

Knocking on the door in north Snowdin leads to no response, and the Ice Wolf no longer throws ice. A note in the shop reads "Please don't hurt my family," while the innkeeper's child is replaced with a decoy. When the protagonist kills everybody in Snowdin Forest, the town of Snowdin and its buildings become completely deserted except for Monster Kid, who believes that Undyne will protect them. After Papyrus is defeated, the protagonist can leave Snowdin for Waterfall, the next main area in the game. If the protagonist is defeated, Papyrus places them in his shed. Departure from the town takes the protagonist to Waterfall by foot or, by hitching a ride with the River Person, to either Waterfall or Hotland.ĭespite being Underground, Snowdin is covered in a perpetual layer of ice and snow and, because of how cold it is, it mainly homes monsters with thick fur or monsters that do not get cold.Īfter completing the puzzles made by Papyrus and Sans in Snowdin Forest, the protagonist passes through Snowdin Town and confronts Papyrus in battle. The town is home to numerous members of the Royal Guard, presumably because the town neighbors the entrance to the Underground, where humans can fall in. Snowdin is a town the protagonistencounters after they leave the Ruins and travel through Snowdin Forest. "For the track with a similar name, see Snowdin Town."
