

Highfantasy lets you reorganize the cavern creatures with the click of a mouse. Optional Chaos witch/fire dryder and Cambion civilization files are included in readmefiles->optional files. However all the remaining uppercase dinosaurs are available and ready to use if you want them in readmefiles->optionalfiles. By default, most uppercase, named dinosaurs like Ankylosaurus are disabled in highfantasy we kept only the genuses (there is an "ankylosaur" creature) and the lowercase recent extinctions (prairie cheetah, desert lion, dodo). One of them is your clean errorlog, and the other 4 are information about the included pre-generated Highfantasy world for this version, where all 14 civilizations generated successfully, so you can jump right into Legends, Adventure, or Fort mode. Drag the remaining five files into your base dwarf fortress folder. The text files Init and D_init are optional, but optimal. Download a fresh copy of Dwarf Fortress 47.05 or higher from the bay12 games website: Welcome to the High Fantasy mod and modpack for Dwarf Fortress. After all, so-called GOOD and EVIL are just two facets of the same twisted, mocking gods. Men, wielding guns, magic, and steel as they set off into the wilds to finally put an end to the time of troubles. Only the most non-magical of creatures will survive: men, mundane as mud, but occasionally bearing the mark of another races' lineage. Someday, the conflict must come to an end. Or perhaps fate will rest in the hands of a lowly tribe of kobolds, dark gnomes, or a hobbit.

Will the united do-gooders push back against the encroaching tide? Or will orcs join the other snatchers in time to seize the momentum? Perhaps chaos will reign, as the relentless Naga or isolated secretkeepers will exploit the shifting tides of power and capture the realm. History does not record whether it was the dwarves or the goblins, but the passage they created unleashed hordes of orcs, themselves fleeing a far greater doom: demons, the discarded legions of the gods.ĭuring this age of calamity, the story's ending is left for you. In these turbulent times, as each faction competed for ever-more power, for guns, magic, and steel, someone dug too deep. Each aided their factions, but a few rogue individuals discovered the very secrets of magic itself, bequethed by the gods or forces far more fell, erecting dark towers and amassing sinister armies of bone, shadow, or silence. So-called 'sorcerers' were born with magical gifts - aether, fire, healing, or darkness - while 'wizards' studied into the depths of the night to master the same. While the horn of progress sounded on, a few lucky individuals made breakthroughs in the magical arts. Nonetheless, each of the three other factions, as they came to be known, continued to expand across the land. And worse still, in the deep oceans lurked another civilization - naga, who mercilessly extinguished incursions from goodmen and snatchers alike. In the local caves lurked skulking kobolds, carefree halflings, hissing lizards, and angry technologists protected by automatons. From the nearby plains watched feisty goblins, hobgoblins marching in lock step, and sahuagin plaguing the shallow waters. It was into this savage world that the great civilizations of Man, Elf, Dwarf, and Merrow found themselves thrust.Īs they engaged in friendly competition, sharing technologies and magics, each civilization became aware that there were other factions on the margins. Locked in their vaults, angels and their descendents performed cruel hybridization experiments to create a perfect being capable of reconquering the heavens, ever watchful for the demons sealed away in their care. At the dawn of time, in the age of mythology, great primordial beasts roamed the countryside, battling each other for dominion.
